Various Repo accounts and GGJ games
Fruit Bowl

Fruit Bowl was created by a team of 3. I was recruited by the other 2 (through the Game Developers at UNCC) since they were still beginner programmers and wanted some help. I was the lead programmer for the app. The other 2 members helped/learned programming and did the arts and sounds.

Fruit Bowl is a simple mobile game created in Unity. The goal of the game is two catch a falling fruit in its corresponding bowl on a wheel. You can switch which bowl of the wheel is on top by touching it.

Foggy Colors

Foggy Colors was made for the Fall 2015 49er Game Jam. I used it as an opportunity to explore using OpenGL with C and I worked along for this particiular jam

It is a fairly simple game where objects on screen randomly change colors. You have to press spacebar when all of the objects are the same color in order to go to the next level. If you press space at the wrong time, you go down a level.

Ball Dodger

Ball Dodger was created with the intent of being recreated in part or in full during a Unity tutorial at a Game Developers at UNCC meeting. This game deals a little more in the scripting side of Unity than the last Unity tutorial which recreated a simple Pong game.

A few concepts this game dealwith is creating simple scalable UIs, using coroutines instead of Update methods, utilizing PlayerPrefs for small data storage, and creating a simple form of object pooling

Flashlight

To play this game, one instance has to be a server and everyone has to connect to it. You can run the game in two tabs in order to host and play.

Flashlight, also known as "All Those Flashlights Will Be Lost", was made for the Spring 2015 49er Game Jam for the theme "All Those Moments Will Be Lost". The team I was on consisted of 4 programmers (1 of which was also the sound guy) and 1 artist.

Flashlight is a networked top down shooter where the entire arena is dark and you have to use a flashlight to find enemies and their footsteps (or let your enemies find you). There is also a minimap with a fog of war that uncovers as you move and resets upon death. The minimap is only visible when your flashlight is on. It slightly relates to the theme because when you turn off the flashlight, everything you see disappears and when you die, your map becomes completly covered again.

For the game, I did most of the networking since I'm also doing Unity networking for my Game Development class. I also created the title screen for the game.

Fiz Game

Fiz was made during the Fall 2014 49er Game Jam for the theme Microcosm. The team I was on consisted of 3 programmers and 1 artist.

In the game, you are a fish inside of a fish tank that shoots bubbles. Your goal is to survive the attacks of the other fish by killing them(survival of the fittest). There are a few items you can find such as health, faster fire rate, and split shot. You lose once you lose all of your health and you can see your score (score is based on what fish you killed) and how long you survived.

Pong

A simple Pong game was created during a Unity tutorial for the UNCC Game Developers Club. The next meeting we all tried to "Juice it up" by adding features to the Pong game. This game includes all of the features I added.

My changes to the game include a scoreboard and all of the walls/paddles and the ball randomly change colors. The game also rotates right or left depeneding on who is winning and it rotates faster the farther apart the scores are.

Diver Man

Diver Man was made during the Spring 2014 49er Game Jame. The team I was on consisted of 2 programmers, an artist, and a musician.

In Diver man, your goal is to explore as much area as you can and collect artifacts. You can dig through everything and you have to be carefull of attacking fish. You also need to collect powerups to get more health, more oxygen, be able to withstand more pressure, a stronger pick, and a stronger knife.

Cannon Travel

This game was made for one of the UNCC Game Developer Club's Monthly game themes. The theme for this game was "Single Input". I worked Independently for this game.

The game consisted of pressing spacebar to shoot from cannon to cannon. It is my first attempt at procedural generation. There are also coins you can find to buy upgrades (cannon strength/more cannons/more coins) from a shop. The shop is also traversed using only spacebar.

Star Zombies

Star Zombies was made during the Fall 2013 49er Game Jame for the theme Breach. This was the first Game Jame that I attended and I learned a lot about Game Maker and version control during it. The team I was on consisted of 4 programmers (2 main programmers) and 2 artists.

The game is top down and you play with a simple pixel character. Your player has a few different guns that you can use. You can use the guns to destroy any walls or attack the enemies and your goal is the find the exit on each level. The enemies hurt you if they run into you and they follow a couple different paths. Their paths are either the built in Game Maker path finder or they check to see if the player is within a certain distance of them and if any obstacles are in the way.

Quick Play

This game was made for one of the UNCC Game Developer Club's Monthly game themes. The theme for this game was "Minute to win it". The team I was on consisted of 5 programmers and 1 artist.

For the theme, we decided to make minigames that you have to beat in a minute or survive for a minute to win. The games also progressivly get harder the more you beat them. The two games I made are the simple matching game and the particle avoidance game. The other games consist of a game where you need to shoot advancing enemies to survive, a target practice game, and a maze game.

Wallerman

This game was made for one of the UNCC Game Developer Club's Monthly game themes. The theme for this game was to take an old game and revamp it. The team I was on consisted of 4 programmers and 1 artist.

For the theme, we decided to make a reverse version of Bomberman. In Bomberman, you use bombs to try and make paths as well as trap and destroy your opponent. In Wallerman, you make walls to shield yourself from randomly spawning bombs and trap your opponent.

Contact Information